And now, the final part of our zombie/environmental golf series, courtesy of Kevin Fletcher, Ph.D., president and CEO of e-Par USA. For parts one and two, just scroll down!
And happy Halloween!
7. When in Doubt, Make Sure You Hit the Brain (Review & Make Corrections): In Zombieland, this was termed a “double-tap.” Not sure that was a clean head-shot? You’d hate to have a half-gone member of the undead pop up suddenly and bite your ankle as you’re walking by all full of pride. Shoot again to make sure you got ‘em.
Likewise, don’t assume you’ve done all you can and should to manage the environmental part of your game. To quote the great philosopher Ice Cube, “You gotta check yo’ self before you wreck yo’ self.” Include a periodic and ongoing self-audit and management review of your environmental management systems. Identify any weaknesses and correct them. That’s what continuous improvement is all about.
8. Share What Works, There’s Strength in Numbers (Act Well and Tell Your Story): Inevitably, in zombie movies, the main group of survivors ends up running into another group of survivors. There’s that first awkward introduction when they all nearly shoot each other thinking the others are ghouls at first. However, the groups eventually start to bond and share their stories over a campfire inside the broken down warehouse (assuming they followed Rule #2). This is when we learn what works or doesn’t work when killing a zombie. Perhaps Chip (the ex-Navy Seal) discovered a new way to lure zombies into a trap and take three or four out at a time. By sharing their stories, the entire group is made stronger and learn more inventive (again, audience appeal) ways to dismantle the blood-thirsty.
Likewise, the golf industry is made stronger when superintendents find what works, do it well, measure it, and then report on it. Don’t be afraid to tell people your story. It’s good for the game, good for group morale, and makes for a nice break in between those tense moments of the job (or encounters with the zombie warehouse staff that was hiding in the basement).